JobsiteWorld of construction
Mapping the world...

01 / Explore the world

A world
of work.

Choose a site. Build from the ground up.

Drag to rotate / Pinch to zoom

Field guide / Campus construction

Start the project.
Watch the crews build it.

Explore, then mobilize

The world fills your window. Drag to rotate; use a wheel, trackpad, pinch or the zoom buttons to move closer. Focus the globe and use arrow keys to rotate and + / - to zoom. World resets the camera; US projects brings all seven scenarios into view. Choose a marker or a project in the list, read its brief, then mobilize. The site view also fills the window. Operations is an optional reference for work, labor, deliveries and costs. Opening it does not stop the project.

  1. Start once. Start construction orders material packages, brings in the first crews and starts the clock. Staffing, equipment and handoffs follow the construction sequence automatically.
  2. Follow the work. Use Follow work and Next crew to watch excavation, pipe installation, concrete placement and erection. Drag or zoom to explore on your own.
  3. See why work waits. Operations explains prerequisites, weather, material lead times and shared equipment. Crews arrive as work opens up and leave when no longer needed.
  4. Watch inspections happen. Crews perform formation, utility, concrete-strength and pre-energization checks. Completed checks release the next stage automatically. Curing and inspection work still take scenario time.
  5. Follow through to handover. Services, fit-out, startup, integrated tests, restoration and records follow the shell. No management or acceptance clicks are required to finish.

Watch the work happen

Follow work brings the camera to an active crew; Next crew moves to another work front. Dragging releases the camera. Excavators cut the terrain and load haul trucks; trucks tip at the fill and dozers spread it. A separate utility spread opens the trench, sets pipe and backfills behind the pipe crew. Foundation excavation is followed by forms, reinforcing, a pre-pour check and concrete placement. Curing uses elapsed time and frees the crew and pump. Cranes wait for a separate strength and anchor release. Carriers bring individual structural members, enclosure panels, major MEP equipment and plant skids from laydown; cranes rig, hoist and connect those same pieces. Installed quantities advance at placement, before the empty carrier returns. Inside work is visible in Follow work or with Roof off.

Parking shows the 32-space crew lot and the pedestrian route to check-in. On a fresh project, cars arrive during mobilization and workers walk from the lot. Hired trades remain at the compound while waiting for work. Vehicles and equipment represent their larger spreads; workers route around installed walls, columns and racks, using the goods doors. Traffic separation stays on: equipment yields to pedestrians, and pedestrians wait before crossing. An older saved incident receives its timed review and automatic release when the project resumes. Clearances and review durations are game assumptions, not a safety-training standard. Each scenario day takes 12 seconds at 1x; use 3x or 8x to advance faster.

Construction process model

The 44-package model separates productive work, elapsed waits and acceptance. Utility crews work in short reaches: excavate and install, inspect before covering, backfill and compact, then check density. An available survey/inspection crew performs those reach checks automatically. System-specific utility tests follow installation. Building and plant crews can work in parallel in separate areas.

Installed systems pass pre-energization review, vendor startup, functional performance tests and integrated systems tests before records, training and handover. The three-day curing wait is a game allowance, not a prediction of concrete strength. Actual releases depend on the design, test evidence and responsible professionals.

Sources behind the model

These references inform the sequence, not the named campuses' designs or schedules. Local details are examples rather than nationwide requirements. Quantities, durations, weather and test outcomes remain game presets. Permitting, geotechnical design, temporary works design, detailed material testing and facility-specific operating procedures are not simulated.

Learn from the sequence

Watch long-lead packages arrive while sitework advances. Follow concrete curing into strength checks, then see cranes and steel crews mobilize. Compare destinations to see how ground, weather and facility type change the work. Expand any work package for its purpose, prerequisites and source references.

World imagery

Earth surface: NASA Blue Marble through Global Imagery Browse Services (GIBS). Regional detail loads as you zoom; a local overview stays available if those tiles cannot load. This is historical satellite imagery, not a live feed. Natural Earth provides the fallback land outline. Project markers are approximate regional locations.

What changes by destination

Ground presets alter excavation duration. Rain slows outdoor work; wind holds cranes; heat reduces outdoor productivity. Terafab adds longer process-utility, cleanroom and qualification work. New Starbase attempts build two launch towers and mounts. Campus shows the larger context: Abilene has eight building footprints, The Barn three, and Project Jupiter four. New Carlisle uses a conceptual modular sector; Stratos and Terafab use conceptual arrangements from their announced programs. Outlined plots are context, not automatically completed work. Project brief and Project record explain the published evidence and reconstruction assumptions. Older saved attempts keep their previous layout; Apply researched layout in Project record retains their progress while updating the geometry. These are learning scenarios, not operating procedures.

Progress saves on this device, separately for each destination. The map, this guide, leaving the tab and reload all pause the project. P toggles pause; all actions are also buttons. The game fills the browser window automatically; Fullscreen hides browser controls when supported. Escape closes Operations. The World button pauses your project and returns to the globe.

Real construction requires project-specific designs, permits, inspections, staffing and safety plans. The game demonstrates sequencing and resource constraints with intentionally compressed time and illustrative quantities.